
Faultline
A downloadable game for Windows and macOS
Faultline
A confession was supposed to stay between her and God.
Instead, it costs her everything.
Forced into therapy after admitting her love for another girl, Sarah becomes trapped between the promises of her faith, the comfort of her relationship, and a familiar, constant voice...
Yet the harder she searches for certainty, the less she recognizes who she’s listening to.
Developed for the 2026 Toxic Yuri VN Jam 2.
7.5k words, 2 endings.
Implied religious trauma/ religious psychosis, obsessive-compulsive behaviors, drowning. Depictions of body horror.
Credits
a9illust: Visuals, Direction, Writing
Aravix: Programming, Direction, Writing
Available for Mac and Windows. Mac build is unsigned, may require manual bypass to launch.
| Updated | 10 days ago |
| Published | 17 days ago |
| Status | Released |
| Platforms | Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Authors | a9illust, Aravix |
| Genre | Visual Novel |
| Tags | Female Protagonist, Lesbian, LGBT, psychedelic, Psychological Horror, Yuri |
| Content | No generative AI was used |
Download
Development log
- Faultline version 1.110 days ago




Comments
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i think this was an excellent depiction of religious trauma, the way the therapist's tone and words shifted across the sessions was really chilling. and the way sarah reacted to it, having these intense bouts of doubt and self-hatred and being entirely unable to describe them, felt very real. the art is stunning, and i really liked the scenes where the backgrounds shift a tiny bit on every dialogue box.
i did have some technical issues with the game, sometimes when i opened the menu to save it would make the dialogue boxes disappear and i'd have to quit and reopen to keep playing. because of this i didn't save before the choice and had to click through the game again to get the other ending lmao.
Hiii!
Thank you for your kind words! a9 worked so hard on the visuals and I absolutely adore how they turned out.
Sorry for the technical issues you encountered, though. I have sent up a 1.1 version that should fix the bad state handling when pressing continue.